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Dec 28, 2016 08:52 AM EST

Most fans and avid gamers alike are familiar with the works of the acclaimed video game studio Ubisoft with games having an open world setting, such as "Watch Dogs 2" and the "Far Cry" series. However, these same fans might be surprised once they get to experience the world that was designed for their upcoming game "Tom Clancy's Ghost Recon Wildlands," which was said to be the biggest they've made as of date. Moreover, the lead artist of the game goes on to discuss the NPC and their interaction in the game, as well.

It was elaborated via Ubisoft's official blog post that the upcoming game "Tom Clancy's Ghost Recon Wildlands" will feature the largest open world that the the studio has ever developed and one that will showcase a reactive world.

It was stated therein that the open world for "Tom Clancy's Ghost Recon Wildlands" was carefully constructed to recreate Bolivia as much as they could. Lead artist, Benoit Martinez, said that the place was a perfect setting for the game that gives players tons of opportunities for discovery.

He further stated that their team had to travel to Bolivia and take thousands of pictures and roughly 10 or more hours of footage in order to better sculpt and define the open world setting of "Tom Clancy's Ghost Recon Wildlands."

As such, Ubisoft was able to create a reactive world for "Tom Clancy's Ghost Recon Wildlands" where it would showcase 11 different biodomes spanning across 21 different regions.

In addition to this, it was also reported that the NPCs in "Tom Clancy's Ghost Recon Wildlands" would also be interacting in the world and the gameplay as they live their lives, Polygon learned.

It was mentioned further that fans can expect the NPCs of "Tom Clancy's Ghost Recon Wildlands" to have their own full agenda in the world. Martinez elaborated that these NPCs will go to bed at night, get up, and go to work on a daily routine.

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