Academics

Pokémon Go: Education Tool By ASU Professor Karen Guerrero

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Karen Guerrero, ASU professor, creates an education tool using Pokémon Go.She aims to improve the geography, math, and language skills through leveraging the most popular mobile game in U.S. history, as reported by Arizona State University.

This innovation has brought about educators in engaging students to use something they desire to hunt down: Pokémon.Teachers often seek for a hook that calls for the attention of children in order that they can learn the concepts.

Guerrero incorporates the Pokémon Go app in her lessons. This app enhances the skills in map-reading of students as well as on how to utilize geospatial techniques and convey information regarding geography. Here interest was caught by this app when her sons conversed about it during summer. She thought about the potential as an educational tools as it can be used in real-world locations and maps.

Guerrero begins by engaging students to share their experiences and knowledge of the game. Students can either seek for the tiny cartoon critters or check up a man that shows where Pokémon have been caught in their location. Students collaborate to collect and analyze data. Questions include the kinds of Pokémon that are located in various parts or which kinds of Pokémon are most abundant and which are rare.

Guerrero's students learn the skill of collecting data in order to answer additional statistical questions, organize these data in a spreadsheet, and plot it in a histogram.In the end, these children create and present a slideshow that explains their questions and show their data analysis.

Adaptation of the lesson is done to pair the learning objectives for younger or older students. Learners who are native English speakers benefit from this game as this group also learn the vocabulary and rules of Pokémon. They develop their math concepts in numerical analysis and learn academic vocabulary.

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