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Most Disappointing Video Games Of 2016: Games That Fell Short Of Fans' Expectations!

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Although,  2016 is on the verge of becoming one of the greatest years in video gaming history as an array of already impressive titles are complemented by the list of some really impressive games slated to debut, this year hasn't quite been perfect.

Besides some of the most impressive games hitting the shelves this years, gamers have also witnessed some really disappointing titles, which are not compulsorily the game that just turned out bad, but instead, the games that failed to deliver what it promised, WeGotThisovered reported.

A slew of titles have strung players along their agonizing development, guaranteed enhancements where they felt generic, and came to naught in meeting the standards of quality that they promoted via their upscale marketing campaigns. That said, the games compiled in the list are worth giving a try, however they definitely fell short of their potential.

Check out below some of 2016's biggest disappointments (so far).

Homefront: The Revolution

If the tortured development that had been passed through three separate studios, was anything to go by, it shouldn't come as a surprise at all that "Homefront: The Revolution" turned out to be the most inevitable video game disaster of 2016. Despite the initial concerns, the game should have still been much better than what it actually turned out to be.

The original "Homefront" wasn't quite well-received, which is the reason why the game could only garner a negligible fanbase. However, the sequel looked promising and fans expected it to fix the shortcomings of the original game.

To make things worse, "Homefront: The Revolution" was released with an array of technical issues that negatively affected its gameplay. In fact, the game was eventually busted into comical levels, which for the gamers was particularly annoying, especially because the bugs in the game were quite notable in the closed beta.

Mirror's Edge Catalyst

When "Mirror's Edge" originally debuted in 2011, it immediately propelled to popularity citing its one-of-a-kind first person parkour gameplay. Although the game received mixed critical reception, owing to its unusual gameplay, coupled with a glistening city dystopian setting and engaging narrative, it went on to garner sort of a cult following. All this assured gamers a sequels that would rectify concerns of the original games.

Things appeared to be in place for "Mirror's Edge" to bring its potential to fruition. Besides, the sequel was expected to amend several teething issues of the original.

However, it didn't quite live up to gamers' expectations, bringing in just minor amendments to its predecessor. Plus, the title's larger game environment added to the problem rather than solving them.

Quantum Break

"Quantum Break" was originally announced as an Xbox One exclusive, and fans had huge expectations from the title, in fact it was looked at as the console's definitive new IP. The title's amazing time bending gameplay mechanic gave it a new twist on the third-person cover shooting. Judging by Remedy's history with story driven action titles, fans anticipated the title to be nothing short of high standards.

Although "Quantum Break" is not a terrible game by any stretch of imagination, its definitely not the console defining new IP that fans looked forward to. Quantum Break's major charm was its spin on bullet time; and its capability to slow down and manoeuvre the environment, placed it in a different league than the rest of the third person action games.

Sadly, the title's gameplay felt nothing more than filler in between its 15 hour campaign loaded with cut scenes.

Tom Clancy's: The Division

Citing the game's commercial success, dubbing "Tom Clancy's: The Division" as one of the most disappointing games of 2016, may seem a little odd. The game was not very well-received critically. The game's open-world version of Manhattan is simply authentic, and its cover-based third-person warfare is quite solid. But that's not all, the game's RPG elements run really deep, IGN reported.

The game is a typical "shoot and loot" kind of RPG, mostly consisting of grind-heavy side quests that compensate gamers with extra armor and weapon upgrades. Sadly, "The Division" isn't quite fascinating as a single player experience, and that's really disappointing considering how dense and details its open world environment is. In addition, the game's multiplayer Dark Zone is not well-balanced, and its end game isn't quite captivating either .Although the game has been tweaked and patched since its original debut, with an all-new missions and daily challenges for its Dark Zone, however this hasn't quite been able to revive the game.

Star Fox Zero

"Star Fox" franchise has been highly-admired since the time of N64. Gamers who appreciated the title's arcade-like gameplay, cute characters and graceful tone, still fondly remember the on-rails shooter. Nintendo fans were eagerly waiting for the title that they thought of as a potential savior for the Wii U console that was performing well below par.

Regretfully, when players finally got their hands on the title, it didn't take them too long to realize it wasn't quite interesting. Although "Star Fox Zero" was designed keeping in mind the Wii U's tablet control system and what the twin-screen design is capable of, it didn't work as expected. The game feels extremely weird and is frustrating to handle, especially at times when players grab the command of mini-walker.

Clearly, "Star Fox Zero" disappointed Nintendo fans beyond expectations.

Do you have any other game to add to the above list of the most disappointing games of 2016? Share your thoughts in the comments below!

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