May 11, 2017 05:46 AM EDT
‘Overwatch’ Highlights To Have Save, Export Feature; Mercy Multi-res To Show On Feed [VIDEO]
Blizzard has revealed recently on their official forums that "Overwatch" Highlights will get that save/export feature soon. To be clear, it has not been implemented yet, but they are now focusing on making it real as soon as possible.
"Overwatch" Highlights to Feature Save/Export Option
Blizzard announced last year that they will improve "Overwatch's" Highlight feature by allowing the players to save and export them. This time around, they are now working on this upcoming feature, and they have assured that they have not forgotten about it. The primary focus of the development team is to make sure the save/export feature will be implemented soon, director Jeff Kaplan posted on the official forums of the video game.
Kaplan revealed that the development team is working hard on this feature so that fans will be satisfied. There will be more details about this upcoming feature this coming summer.
Current "Overwatch" Highlights Feature
For now, "Overwatch" will record five Highlights per session, but there is a hitch to this. The game will erase the highlights after the players exit the game, which should be for saving storage space purposes. Having a feature that they can use the highlights right away rather than using third-party software or devices would be a welcome addition.
"Overwatch" Topics Discussed By Kaplan
There were also other topics discussed by Kaplan in the forums like considering a Gun Game-type mode for "Overwatch." There are also discussions of a new emote for a character, which will be coming in the next major content update. He also revealed that the latest PTR patch is still being tested, and the development team is now looking into changing Orisa's damage for now, Gamespot reported.
"Overwatch" Mercy's Multi-Res To Still Show On Kill Feed
In other "Overwatch" related news, Mercy's multi-res will still be shown in the game's kill feed, despite its opposite meaning. Kaplan revealed that they wanted the same effect on a multi-kill because they want the focus to be on the battlefield, not the UI. This is why it has to be an intuitive gauge for players without having to overly study every detail, VG247 reported.
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