Tech

'Final Fantasy XV' Update: Changes In Combat System Revealed, First Update Patch Coming This Month

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Square Enix's upcoming "Final Fantasy XV" is currently under development for PS4 and Xbox One gaming consoles. The fifteenth installment in the main Final Fantasy series has been in development for nearly a decade. As a result of this development, the game has undergone a series of changes. Among the big changes coming is in the game's combat system.

First introduced in 2014, the game's combat system has changed in myriad ways throughout the various playable versions. "Final Fantasy XV" is an open world action role-playing video game developed and published by Square Enix for the PS4 and Xbox One gaming consoles. The game is the fifteenth main installment in the long-running Final fantasy series, and it has been scheduled for a worldwide release on November 29, 2016. Check out some of the big changes made below:

Combos:

Episode Duscae gives the fans its first look at the game's combat system, offering a glimpse at Noctis' multi-blade fighting style. The changes focus on equipping weapons, where players can now assign a spear to the opening blow of Noctis' combo, and then assign a sword to the flurry of attacks that followed. Players can also call summoned monsters into battle, and include recurring summonses such as Ramuh, Leviathan, and Titan.

Weapons:

For weapons, Noctis' available weapons include swords, daggers, lances, shields, guns and other machinery. These weapons offered various attacks and function similarly across all builds with each type retaining its overall feel and attack. They can also be customized or used defensively. However, there're some big iterations made, Episode Duscae 2.0 patch added the ability to perform variations to a weapon's attacks depending on the direction the player where holding.

Magic:

As for Magic, it has divided into two types: the first type, "Elemancy", focuses on elemental energy that can be drawn from certain locations and crafted into spells. The second one is the "Ring Magic", which can only be used by Noctis and is accessed via the "Ring of the Lucii". The developer has added a spell crafting system, which allows it to be given special effects depending on the items the players will combine in the crafting process.

Mana Points:

In Episode Duscae, evasive maneuvers, special techniques, and Armiger consumed a huge amount of Mana points. However, when the 2.0 update patch arrived this month, the game will be updated to exclude guarding right before an enemy attack from consuming Mana points.

Maneuver:

In the initial version of Episode Duscae, players could only defend himself by getting into a stance that allowed him to phase through oncoming enemy attacks, but this comes at a great cost of their Mana points. Square Enix has made some big adjustments to determine how much of the Mana points was consumed when phasing through incoming attacks.

Vulnerability:

The developers have added a backstab mechanic called Blindsight, which gives the player the ability to deal more damage to enemies when the player hit them from the rear.

Cooperative Attacks:

Once the 2.0 patch update rolled around, players can now perform Cross Chains, and special cooperative attacks. Activating these attacks allowed Noctis and party members to deliver a barrage of attacks that could lead a powerful finishing move. In addition, the move can also be leveled up when it used more frequently.

In other news, developer Square Enix has just announced that the game's first update will be available in a day one patch. The developer made the announcement via Twitter.

"Final Fantasy 15" is set for release for PS4 and Xbox One consoles on November 29, 2016.

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