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Jan 21, 2017 10:29 AM EST

Respawn Entertainment senior designer Mohammad Alavi said that "Titanfall 2" can't be ported to the new Nintendo Switch. He believes that third-party support won't work in the new console since it is so "underpowered."That means fans of the game will not be able to play it on the new Switch, ever.

No "Titanfall 2" on Switch

In a recent interview with YouTube channel Drunk Tech Review, Alavi said fans won't be able to port "Titanfall 2" on the newly revealed Nintendo Switch, Shack News reported. Aside from "Titanfall 2" "Borderlands 3" won't have a Switch version according to Gearbox Software CEO Randy Pitchford. He didn't give any specific reason, but said that Nintendo has other priorities.

Alavi said that Nintendo is doing a great job with Switch, especially that it has its own "niche," which is the handheld market and the younger demographics, VG 247 reported. However, Nintendo hardware has always had a problem with third party support due to its lack of power.

Other Developers Support Switch

Even if "Titanfall 2" and "Borderlands 3" won't be on Switch, there are a lot of other developers supporting Nintendo's new handheld console, which will be out on 3 March this year. "Skyrim: Special Edition" will have a Switch release, according to developer Bethesda. Meanwhile, Electronic Arts is also developing games for Nintendo's Switch.

Nintendo knows the importance of third-party support, but it doesn't want to make the same mistakes it did with its Wii U. During a Switch event in New York, Fils-Aime said that third parties want an environment where they can work in easily and monetize content for sales and downloadable content, which are things that Nintendo failed to bring in their Wii U.

Since Nintendo 64, the game hardware developer has always been having trouble with its third party support. Meanwhile, Nintendo's game console has been greatly underpowered since its Wii. It doesn't have the power that Microsoft and Sony gaming hardware's have that's why gaming developers have to rework their games before they can be ported to Nintendo's consoles, which make third party support more difficult.

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