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Dec 27, 2016 07:25 AM EST

Nintendo To Release More Mobile Games In 2017; Why 'Super Mario Run' Is Fading Fast In Charts Detailed! [VIDEO]

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Nintendo's Mario ditching being a plumber for a cooler life
Apple Holds Press Event To Introduce New iPhone
SAN FRANCISCO, CA - SEPTEMBER 07: Shigeru Miyamoto, creative fellow at Nintendo and creator of Super Mario, speaks on stage during an Apple launch event on September 7, 2016 in San Francisco, California
(Photo : Photo by Stephen Lam/Getty Images)

Most fans and avid gamers alike are well aware that the mobile gaming industry is a league of its own that has spawned various acclaimed games all over, such as "Angrybirds," Clash of Clans," and many more. As such, these same fans will be pleased to know that Nintendo, who has recently gone into the mobile gaming industry, has announced that it will be releasing more mobile games in 2017 and the years to come. With the intiial release of "Super Mario Run" garnering quite some success, critics are now taking a look as to why the game has started to fade from the leader boards of most downloaded app, according to sources.

It was recently reported that the president of Nintendo, Tatsumi Kimishima, has announced that the company will be planning to release two to three mobile games per year starting from 2017, Gadgets 360 has learned. This news came alongside Kimishima reconfirming to fans that "Super Mario Run" will be coming to Android next year.

On top of this, the source took note of another interview with Japanese daily Sanke, where Kimishima claimed that Nintendo will be able to release more than three mobile games a year, which will also determined by the monetized models and target audiences. Along with the success that the company has received with its consoles, it seems that Nintendo will be dipping its feet in the mobile gaming industry as another source of revenue.

In other news, critics are now looking at Nintendo's "Super Mario Run" and its fast decline from the leader boards after it has recently garnered some success from its initial release, Forbes noted.

The source, ultimately, said that Nintendo's "Super Mario Run" felt like it was initially intended as a free-to-play game that was repackaged as a paid one. Paul Tassi, a writer from Forbes, went on to discuss his experience with the game saying that the game could have maintained its top spot at the grossing charts if it were released as a free-to-play model due to the game's design and features offered to fans.

As such, it would seem that time could only tell if Nintendo will be able to release another mobile game in 2017 that would maintain its top spot far longer than "Super Mario Run" did.

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